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IESI Story · 2016–2024

The Origin of IESI and the State
of the Esports Industry in 2024

The story of the International Esports Promotion Institute (IESI), which began with Korea-China cooperation and grew into a national and lifelong sport — and the background behind esports becoming Korea's new growth engine.

The Beginning — Timeline

2016 — The Start of Korea-China Cooperation

Apr 2016
Sejong-e Co., Ltd. — Agreement with China Internet Online Service Association

Sejong-e Co., Ltd. signed a business agreement with the China Internet Online Service Association (a first-tier association under China's Ministry of Culture managing 148,000 internet cafes, with revenue of roughly 45 trillion KRW as of 2015). It went on to become the first to export an esports curriculum to China, to Beijing Huajia Vocational College's Esports College, a university designated by China's Ministry of Culture.

Jun 2016
Preparation for a Joint Korea-China Esports Department

Began preparing to open a joint Korea-China esports department, with Korean-language classes taught by instructors dispatched from Korea.

2018 — Certification Standardization and Official Launch

Nov 2018
First to Join China's Esports Certification Standardization

Became the first to join China's esports certification standardization, receiving an authorization valid through November 2028. In the same period, produced China's first graduating class of an esports college, and jointly standardized about 20 Korea-China esports certifications.

Dec 24, 2018
Official Launch of IESI

At China's request, the International Esports Promotion Institute (IESI) was officially launched, positioned as a lifelong and national sport.

2019 — Expanding Korea-China Exchange

Jan 2019
Training Support for Regional Association Heads from 23 Chinese Provinces

Supported training in Korea for regional association heads operating esports halls across 23 provinces in China.

Jul 2019
Training Support for Tencent VSPN Staff

Supported training in Korea for Tencent VSPN staff.

Sep 2019
Korea-China International Esports Academy Forum

Held the Korea-China International Esports Academy Forum.

Dec 2019
Launch of the CKEC Korea-China Esports Tournament

Created the CKEC Korea-China Esports Tournament title, launching an annual Korea-China 128-team league, an international forum, and an industry expo.

2020–2021 — Expanding Tournaments and Talent Development

2020–2021
Korea-China Esports Tournament · Metaverse Esports Tournament

Held the Korea-China Esports Tournament and the Metaverse Esports Tournament in 2020 and 2021.

Sep 2021
Founding of the Esports Froom Academy

Founded the Esports Froom Academy to develop esports industry talent, dispatching esports instructors and supporting tournaments at specialized high schools, schools for students with disabilities, elementary/middle/high schools, economic innovation centers, and many other institutions.

2021
CKEC Esports LoL Tournament

Held the CKEC Esports LoL Tournament.

2022–2023 — Expanding Industry Infrastructure

2022
Founding of the Korea-China Esports Memorial Hall & Wanghong Media Center

Established the Korea-China Esports Memorial Hall, also serving as the Wanghong Media Center, at a Chinese science and industry park. CKEC's China subsidiary promotes and operates the Wanghong Media Center via TikTok.

Apr 2023
Esports Industrial Complex & "Rock & Roll" Team Training

Developed an esports industrial complex among other projects, and conducted training for the "Rock & Roll" esports team at the Hanam City Youth Training Center.

Jul 2023
Game China Publishing License Agreement

Signed a game publishing license (banhao) agreement for China.

Sep 2023
Agreements with 70 Institutions and Companies Around Tencent's New Platform

Signed agreements with Tencent covering esports tournaments, PC-cafe game promotion and operations related to Tencent's new platform (to launch in 2024), and concluded business agreements with 70 additional institutions and companies beyond that contract.

Since 2016, IESI has signed agreements with about 70 institutions and companies, providing wide-ranging support to the esports industry and leading Korea's first and largest-scale job creation in the esports sector.
"Esports is not just a game — it's a core industry driving the digital economy"
IESI on the state of the esports industry today

The domestic and global esports industry has grown substantially over the past five years, shifting public perception of esports games and strengthening its influence across every industry sector. The industry has grown at over 20% per year, and this trend continues to spread worldwide. In September 2023, the Asian Games produced 7 gold medals in esports along with military service exemptions for medalists. Overseas, real estate development has produced roughly 40,000 esports hotels in China, some of which were used on-site during the Asian Games. In the United States, about 500 dedicated esports colleges have been established, training talent from around the world.

Esports (Electronic Sports) refers to games played online via computer networks or the internet. With approximately 2.5 billion esports gamers worldwide and about 550 million viewers as of 2021, mainstream adoption is an unavoidable reality. IESI is turning this into a new economic growth opportunity through systematic domestic and international research, business model discovery, hosting various tournaments and forums at home and abroad, and building out the industrialization framework for esports.

20%+
Annual esports industry growth rate
A worldwide trend
7 Gold Medals
2023 Asian Games (Sep.)
+ Military exemptions introduced
~40,000
Esports hotels in China
Built through real estate development
~500
Dedicated esports colleges in the U.S.
Training global talent
~2.5 Billion
Global esports gamers
~550 Million
Global esports viewers
As of 2021

Korean Esports: A 100-Year Industry

The esports industry is a leading convergence industry within the digital fourth industrial revolution, and there is a strong need to energize it as a future growth engine for the national economy and digital esports culture. Korea, as the birthplace of esports, holds an esports culture industry it can proudly showcase to the world — one that sits at the core of the K-wave.

With 7 gold medals and military exemptions at the Asian Games, the esports industry now sits at the center of a digital era marked by explosive demand for esports-driven economic activity, esports real estate development (such as esports hotels), and esports education. The growth of the esports industry is also becoming a foundation for "creating new jobs," boosting employment, and spreading esports gaming culture as part of the Korean Wave.

IESI supports the cultivation of this esports industry ecosystem. To that end, it contributes to industry development through R&D on esports products, tournament promotion, and support for exporting esports systems, and it supports diverse community activities — health management, leisure and culture, and social participation — serving as a platform that provides integrated esports services.

🔬
Product R&D
Contributes to industry development through R&D on esports products.
📣
Tournaments & Promotion
Hosts domestic and international tournaments and forums, and supports exporting esports systems.
🤝
Community Support
Supports diverse community activities including health management, leisure and culture, and social participation.
🎮
Integrated Esports Service Platform
Cultivates the esports ecosystem while serving as a platform providing integrated esports services.

IESI views the digital esports industry as Korea's "100-year industry" — one that will not disappear even after a century, only continuing to change and spread worldwide. Building its international foundation quickly around esports talent development and esports as both a lifelong and national sport, IESI has founded and continues to support the Esports Froom Academy, operates amateur and professional esports teams, and dispatches talent to many institutions and schools.

Street banners at the CKEC Korea-China Esports Tournament

Street banners at the CKEC Korea-China Esports Tournament

International Esports Promotion Institute (IESI) logo and seal

International Esports Promotion Institute (IESI) logo and seal

This content is based on materials provided by the International Esports Promotion Institute (IESI), "The Origin of IESI and the State of the Esports Industry in 2024." You can find the Association's recent milestones on the History page.